Ghost Hunter
Click on 'Menu' and select the level 'The Village', then press 'Play'.
Use WASD to move.
Press 'E' to collect items, namely Battery and Torch.
Press 'F' to turn on the torch after picking it up.
It's my first time working with Unity and its language library.
The 'prototype' involves destroying the ghosts with the torch by pointing it at them (obviously lit).
Collect batteries to increase the torch's duration.
The prototype was created for fun, as well as to learn the graphics engine and to showcase the project at school. It was created in just a few days if we only count the hours I spent on it.
I already know very well that it's not perfect for ground collisions. Obviously, if you want to share your thoughts on some aspects, you're welcome to, but also understand that I didn't want to spend additional time on certain things because I didn't have much time and wanted to finish it. In the future, I actually would like to create a game similar to the old Silent Hill and Resident Evil games.
Status | Released |
Platforms | HTML5, Windows |
Author | Kanemoh |
Made with | Unity |
Tags | 3D, Cartoon, Casual, First-Person, Funny, Ghosts, Ludum Dare 55, Roguelike, Singleplayer, Unity |
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Prototype Update:
The flashlight now has a larger range and can destroy ghosts within 1/3 of a second, compared to previously between 3/6 seconds.
There will be 23 ghosts in the level, compared to the previous 15, and they will move 60% slower when they come into contact with the activated flashlight, as opposed to the previous 50%.
Additionally, there will be 23 batteries available in the level, compared to the previous 15.